Submissions

This journal is not accepting submissions at this time.

Submission Preparation Checklist

As part of the submission process, authors are required to check off their submission's compliance with all of the following items, and submissions may be returned to authors that do not adhere to these guidelines.
  • Author(s) expressed interest in proceedings by emailing icgan.submissions@uwaterloo.ca on or before Thursday, February 27, midnight EST.
  • The submission has not been previously published, nor is it before another journal for consideration (or an explanation has been provided in Comments to the Editor).
  • The text uses the provided proceedings template (Microsoft Word or LaTeX) and follows formatting instructions.
  • The submission uses Canadian or Australian spelling and grammar conventions.
  • References, Ludography, and Other Media Artifacts lists follow the APA author-data style.
  • Where available, DOIs/URLs for the references have been provided.
  • All proprietary images have a citation in the caption.
  • The submission includes descriptive information (e.g., submission type, discipline(s), keywords), the extended abstract, and author statement(s).
  • The submission includes four (4) files: your original accepted submission and its word count, a copy of your reviewers’ feedback, your revised submission with your revisions highlighted and its word count, and an editable copy of your submission in Word or LaTeX format for use during the copy-editing process

Author Guidelines

When prompted, you must provide the following files:

  1. Your original accepted submission and its word count 
  2. A copy of your reviewers’ feedback 
  3. Your revised submission with your revisions highlighted, and its word count 
  4. An editable copy of your submission in Word or LaTeX format

Your revised submission must use one of the provided templates (Microsoft Word or LaTeX).

References must use the APA author-date citation style (https://apastyle.apa.org/style-grammar-guidelines/citations/basic-principles/author-date), as it is the most neutral option with respect to disciplinary styles.

Games must appear in a separate “Ludography” section immediately following the references. ICGaN follows this guide from Lehigh University for citing analog and digital games in APA style: https://libraryguides.lehigh.edu/c.php?g=1242672&p=9093746.

Other media artifacts you use for examples and/or the subject of analysis, such as books, movies, and podcasts, should appear in a separate ``Other Media Artifacts'' section. You can find some examples for citing audiovisual media at https://apastyle.apa.org/style-grammar-guidelines/references/examples\#audiovisual-media.

For all copyrighted images you use in your submission, you must include a copyright notice in the caption (i.e., © Name of Copyright Holder, Year of Copyright) as well as the image source (i.e., Source: Link, Reference, or “Provided by Author” if you personally captured it from a game). Remember that this applies to all copyrighted materials you include in your submission, including analog games (e.g., board, card), movies, song lyrics, etc. In all cases, you must have in-text citations and include them in your Ludography or Other Media Artifacts sections.

Note that the copyright holder and the publisher might not be the same entity, so double check your information!

Narrative and design structures in games and play

Key topics include:

  • Time, space, and perspective
  • Characters, Non-Player Character (NPC) behaviour, language learning models (LLMs), and artificial intelligence (AI)
  • Hypertext fiction and programming languages
  • Narrative determinism
  • Innovative design or application of game mechanics
  • Applied, serious, and persuasive games (e.g., games and play for health, wellbeing, and learning)

Technology’s influence on narrative, design, and play

Key topics include:

  • Relationships between technology and narrative
  • Accessible and inclusive design
  • Virtual reality, mixed-reality devices, augmented reality, and haptics
  • Novel and emerging tools for game creation and analysis
  • Player and gameplay models for adaptive design

Narrative co-creation in games and play

Key topics include:

  • The relationship between designer, text (object of analysis), and player
  • Agency and performativity
  • Emergent narrative and storytelling
  • Social and multiplayer games
  • Livestreaming, parasocial relationships, fandom, and games culture
  • Games narratives for pedagogy

Presence and immersion in narrative, design, and play

Key topics include:

  • Player experience and gamification
  • The impact of identity on immersion and presence
  • Environmental storytelling
  • Worldbuilding
  • Simulating cultures, societal issues, history in games and play

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