Submissions
This journal is not accepting submissions at this time.
Submission Preparation Checklist
As part of the submission process, authors are required to check off their submission's compliance with all of the following items, and submissions may be returned to authors that do not adhere to these guidelines.- Author(s) expressed interest in proceedings by emailing icgan.submissions@uwaterloo.ca on or before Thursday, February 27, midnight EST.
- The submission has not been previously published, nor is it before another journal for consideration (or an explanation has been provided in Comments to the Editor).
- The text uses the provided proceedings template (Microsoft Word or LaTeX) and follows formatting instructions.
- The submission uses Canadian or Australian spelling and grammar conventions.
- References, Ludography, and Other Media Artifacts lists follow the APA author-data style.
- Where available, DOIs/URLs for the references have been provided.
- All proprietary images have a citation in the caption.
- The submission includes descriptive information (e.g., submission type, discipline(s), keywords), the extended abstract, and author statement(s).
- The submission includes four (4) files: your original accepted submission and its word count, a copy of your reviewers’ feedback, your revised submission with your revisions highlighted and its word count, and an editable copy of your submission in Word or LaTeX format for use during the copy-editing process
Narrative and design structures in games and play
Key topics include:
- Time, space, and perspective
- Characters, Non-Player Character (NPC) behaviour, language learning models (LLMs), and artificial intelligence (AI)
- Hypertext fiction and programming languages
- Narrative determinism
- Innovative design or application of game mechanics
- Applied, serious, and persuasive games (e.g., games and play for health, wellbeing, and learning)
Technology’s influence on narrative, design, and play
Key topics include:
- Relationships between technology and narrative
- Accessible and inclusive design
- Virtual reality, mixed-reality devices, augmented reality, and haptics
- Novel and emerging tools for game creation and analysis
- Player and gameplay models for adaptive design
Narrative co-creation in games and play
Key topics include:
- The relationship between designer, text (object of analysis), and player
- Agency and performativity
- Emergent narrative and storytelling
- Social and multiplayer games
- Livestreaming, parasocial relationships, fandom, and games culture
- Games narratives for pedagogy
Presence and immersion in narrative, design, and play
Key topics include:
- Player experience and gamification
- The impact of identity on immersion and presence
- Environmental storytelling
- Worldbuilding
- Simulating cultures, societal issues, history in games and play
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